Fundoo Class

Learn Computer Science Concepts (Coding) (Age 8-16 years)

Multi-day class

In this fun-filled semester course, learners will learn computer science concepts .Each computer science concept will be covered in a way kids can understand, with real-world examples.

Naveen

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This teacher has taught to 2 learners on Fundoo Class

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10 Weeks,1x a Week

How does a Multi-Day Course work?

A Multi-Day Course meets multiple times over one or more weeks. Learners join the teacher in live video chat sessions at scheduled times. Outside of these sessions, they can take part in a classroom discussion group and message the teacher directly. Longer courses create more opportunities: real-time activities, engaging projects, and interaction with diverse classmates from other states and countries.
45 Minutes Class Duration
5-8 Kids Class Size
Ages 8-16 Age Range
Rs. 5508 Total* Price Per Learner (Rs)

Available Times

Mon, Nov 22 - Dec 11

10 Weeks,1x a Week
9:00 PM - 9:45 PM
Not Available

Fri, Dec 17 - Feb 11

10 Weeks,1x a Week
8:00 PM - 8:45 PM

Don't see a time that works for you?

Description

Class Experience

This course will teach kids about computers, technology, and basic programming "keywords" by the use of fun-filled activities like crafts, movement, etc. Each of the concepts is explained using real-world examples, so learners will be able to relate to what is being taught. The class is very interactive, so each learner gets to voice his/her own opinions. Guaranteed fun for the entire course! Each week covers one module, so 12 weeks cover 12 modules.
The following are the topics/modules discussed:
Module 1: What is a computer? Parts of a computer Learners get to watch videos about the computer, the history of the invention of a computer, and do a small cut-and-paste activity for learning the internal and external parts of a computer/laptop ( from Hello Ruby, permissive to use).
Module 2: Computer Programs Learners get to write a recipe card for preparing a Peanut-Butter-Jelly Sandwich as well as watch a video about giving exact instructions to the computer.
Module 3: Input and Output devices and Programming Languages Learners get to learn about different I/O devices and sort them using a worksheet activity. Later they then proceed to learn about programming languages, and their uses by using videos and slides and do a small "match" activity on a worksheet.
Module 4: Algorithms Learners get to know about the word "algorithm", and what it is for, by watching a video and slides. We will then proceed to play a small game following an algorithm, using a worksheet.
Module 5: Syntax and rules of a programming language Learners get to learn the word "syntax" and understand what it is. We will then proceed to do an activity on English grammar/sentence punctuation by using a whiteboard shared from the teacher's screen.
Module 6: How do computers store data? Learners get to learn the word "variables" and what variables do in a programming language. We will discuss real-world examples of variables. We will then proceed to do a short activity to learn about variables using a worksheet.
Module 7: Operators Learners get to learn about the various operators used in programming languages, by using slides and whiteboard. We will proceed to do a short puzzle activity using a worksheet.
Module 8: Booleans Learners will learn what boolean values are and why they are used, using slides and videos. We will then play a simple game on Booleans, using a worksheet.
Module 9: If...then..else (conditionals) Learners will get to know what conditional statements in programming are, and their uses. We will be using slides and whiteboard to discuss this. We will then proceed to do a short flowchart activity.
Module 10: Loops We will be discussing what loops are, and what they do in programming (slides and whiteboard). We will then do a short dancing/moving/sequencing activity to understand loops. Be sure to have some moving space for this activity.
Module 11: Bugs? In Computers? Learners will understand what "bugs" in computer programming means, by using slides and videos. They will then do a short "find the bug" activity.
Module 12: Real-World Programming. Try-it-yourself: Scratch We will discuss what real-world programming applications are, and some examples. We will then proceed to discuss how to animate our names using Scratch 3.0 (real-world programming)! No Scratch account is needed for this.
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An IT Professional and taking Batches on various topics of under Information Technology.

Each week, I will be posting the materials and printables needed for that week. Please make sure to have them handy to complete the activity.

Nothing as such

45

Students will understand the above-mentioned topics, without even knowing that they're learning them, since each topic includes a fun-filled activity. This class will make use of videos, flash carts, and crafts.

Will be given at the end of the class.

will be assessed after the class

Just encourage the kid and help them when needed.

Teacher

Naveen

1 completed classes

About Me

I am Naveen B from Bangalore, completed my post graduation MCA at Karnataka University in 2015. Since then I was taking tuitions for Maths and computer science for both kids and adults. I have 6 years of teaching experience. My moto is to provide the best and smart way of education to the kids and it has always been my passion. In this span, I tried providing them the best I can and they and their parents are really satisfied.
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